Version: 2018.1

WriteAccessRequiredAttribute

class in Unity.Collections.LowLevel.Unsafe

マニュアルに切り替える

説明

Used in conjunction with the ReadOnlyAttribute, WriteAccessRequiredAttribute lets you specify which struct method and property require write access to be invoked.

When adding the ReadOnly attribute on a native container, you are indicating that only operations that read data can be performed on this container. When this is the case, methods and properties on the container that modify the array cannot be used. The [WriteAccessRequired] attribute indicates which methods and properties cannot be used on a container annotated with [ReadOnly].

[NativeContainer]
public struct MyList<T> where T : struct
{
    public int Length { get; private set; }

[WriteAccessRequired] public void Grow(int capacity) { // ... } }

public class MyMonoBehaviour : MonoBehaviour { [ReadOnly] MyList<int> readOnlyList;

MyList<int> writableList = new MyList<int>();

public void OnUpdate() { writableList.Grow(10); // Ok readOnlyList.Grow(10); // Illegal } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961