Version: 2018.2
public static int LayerField (Rect position, int layer, GUIStyle style= EditorStyles.popup);
public static int LayerField (Rect position, string label, int layer, GUIStyle style= EditorStyles.popup);
public static int LayerField (Rect position, GUIContent label, int layer, GUIStyle style= EditorStyles.popup);

パラメーター

position表示位置
labelフィールドのラベル
layerフィールドに表示するレイヤー
styleオプションの GUIStyle

戻り値

int ユーザーによって設定された値

説明

Makes a layer selection field.


Layer field in an Editor Window.

using UnityEngine;
using UnityEditor;

// Change the Tag and/or the layer of the selected GameObjects.

class EditorGUITagLayerField : EditorWindow { string selectedTag = ""; int selectedLayer = 0;

[MenuItem("Examples/Tag - Layer for Selection")] static void Init() { var window = GetWindow<EditorGUITagLayerField>(); window.position = new Rect(0, 0, 350, 70); window.Show(); }

void OnGUI() { selectedTag = EditorGUI.TagField( new Rect(3, 3, position.width / 2 - 6, 20), "New Tag:", selectedTag);

selectedLayer = EditorGUI.LayerField( new Rect(position.width / 2 + 3, 3, position.width / 2 - 6, 20), "New Layer:", selectedLayer);

if (Selection.activeGameObject) { if (GUI.Button(new Rect(3, 25, 90, 17), "Change Tags")) { foreach (GameObject go in Selection.gameObjects) { go.tag = selectedTag; } }

if (GUI.Button(new Rect(position.width - 96, 25, 90, 17), "Change Layers")) { foreach (GameObject go in Selection.gameObjects) { go.layer = selectedLayer; } } } }

void OnInspectorUpdate() { Repaint(); } }
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