Version: 2018.2
public static Object Load (string path);

説明

ビルトインのリソースを読み込みます。

This function will look in Assets/Editor Default Resources/ + path for the resource. If not there, it will try the built-in editor resources by name.

using UnityEngine;
using UnityEditor;

public class LoadExample { [MenuItem("Examples/Load Editor Texture Example")] static void loadExample() { Texture tex = (Texture)EditorGUIUtility.Load("aboutwindow.mainheader"); Debug.Log("Got: " + tex.name + " !");

Renderer r = GameObject.Find("Cube").GetComponent<Renderer>(); r.sharedMaterial.mainTexture = tex; } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961