Version: 2018.2
public Rigidbody2D attachedRigidbody ;

説明

The Rigidbody2D attached to the Joint2D.

Joint2D are automatically attached to a Rigidbody2D on the same GameObject as the Joint2D.

See Also: Rigidbody2D.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Vector2 force = Vector2.up;

void Start() { // Apply a force to the rigidbody attached to the joint. GetComponent<Joint2D>().attachedRigidbody.AddForce(force); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961