Version: 2018.4
public static bool ClearOtherCachedVersions (string assetBundleName, Hash128 hash);

パラメーター

assetBundleNameThe AssetBundle name.
hashVersion needs to be kept.

戻り値

bool Returns true when cache clearing succeeded.

説明

Removes all the cached versions of the AssetBundle from the cache, except for the specified version.

Returns false if any cached bundle is in use.

using UnityEngine;

public class Example : MonoBehaviour { void ClearOtherCachedVersionsExample(AssetBundle bundleToSave, string manifestBundlePath) { AssetBundle manifestBundle = AssetBundle.LoadFromFile(manifestBundlePath); AssetBundleManifest manifest = manifestBundle.LoadAsset<AssetBundleManifest>("AssetBundleManifest");

//This will clear all the cached version of this asset bundle except for this specific cached version bool success = Caching.ClearOtherCachedVersions(bundleToSave.name, manifest.GetAssetBundleHash(bundleToSave.name));

if (!success) { Debug.Log("Unable to clear the caches"); } } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961