Version: 2018.4
public Rendering.OpaqueSortMode opaqueSortMode ;

説明

オブジェクトを不透明にするソーティングモード

Opaque objects are sorted by various criteria (sorting layers, shader queues, materials, distance, lightmaps etc.) to maximize both the CPU efficiency (reduce number of state changes and improve draw call batching), and to maximize GPU efficiency (many GPUs prefer rough front-to-back rendering order for faster rejection of invisible surfaces).

By default, opaque objects are grouped in rough front-to-back buckets, on the GPUs where doing that is beneficial. There are GPUs where doing this distance based sorting is not really helpful (most notably, PowerVR/Apple GPUs), and so on these GPUs the distance based sorting is not done by default.

The Camera.opaqueSortMode property lets you override this default behavior. For example, you might want to never do distance-based sorting for opaque objects, if you know you need much more CPU performance than GPU performance.

参考: OpaqueSortMode enum、transparencySortMode

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961