Version: 2018.4

説明

このモードは静的メッシュジオメトリと衝突しているときに検出されるようになります。

衝突判定は Rigidbody の進路上に静的メッシュジオメトリを検出します。2 つの FixedUpdate 関数の間で衝突が発生した場合でも同様です。 静的メッシュジオメトリは Rigidbody がアタッチされていない MeshCollider です。 また、この Rigidbody がすり抜けてしまうのを防ぐために他の Rigidbody たちは ContinuousDynamic を設定します。

//This script allows you to switch collision detection mode at the press of the space key
//Attach this script to a GameObject
//Click the GameObject, go to its Inspector and click the Add Component Button. Then, go to Physics>Rigidbody.

using UnityEngine; using UnityEngine.UI;

public class Example : MonoBehaviour { Rigidbody m_Rigidbody;

void Start() { m_Rigidbody = GetComponent<Rigidbody>(); }

public void Update() { //Press the space key to switch the collision detection mode if (Input.GetKeyDown(KeyCode.Space)) SwitchCollisionDetectionMode(); }

//Switch between the different Collision Detection Modes void SwitchCollisionDetectionMode() { switch (m_Rigidbody.collisionDetectionMode) { //If the current mode is continuous, switch it to continuous dynamic mode case CollisionDetectionMode.Continuous: m_Rigidbody.collisionDetectionMode = CollisionDetectionMode.ContinuousDynamic; break; //If the current mode is continuous dynamic, switch it to discrete mode case CollisionDetectionMode.ContinuousDynamic: m_Rigidbody.collisionDetectionMode = CollisionDetectionMode.ContinuousSpeculative; break;

// If the curren mode is continuous speculative, switch it to discrete mode case CollisionDetectionMode.ContinuousSpeculative: m_Rigidbody.collisionDetectionMode = CollisionDetectionMode.Discrete; break;

//If the current mode is discrete, switch it to continuous mode case CollisionDetectionMode.Discrete: m_Rigidbody.collisionDetectionMode = CollisionDetectionMode.Continuous; break; } } }
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