class in UnityEngine.Experimental.Rendering
/
実装インターフェース:IRenderPipelineAsset
マニュアルに切り替えるAn asset that produces a specific IRenderPipeline.
Default implementation of IRenderPipelineAsset. This manages the lifecylces of inherited types, as well as ensures that created IRenderPipeline's are invalidated when the asset is changed.
See Also: IRenderPipelineAsset.
CreatePipeline | Create a IRenderPipeline specific to this asset. |
DestroyCreatedInstances | Destroys all cached data and created IRenderLoop's. |
GetAutodeskInteractiveMaskedShader | Retrieves the default Autodesk Interactive masked Shader for this pipeline. |
GetAutodeskInteractiveShader | Retrieves the default Autodesk Interactive Shader for this pipeline. |
GetAutodeskInteractiveTransparentShader | Retrieves the default Autodesk Interactive transparent Shader for this pipeline. |
GetDefault2DMaterial | Return the default 2D Material for this pipeline. |
GetDefaultLineMaterial | Return the default Line Material for this pipeline. |
GetDefaultMaterial | Return the default Material for this pipeline. |
GetDefaultParticleMaterial | Return the default particle Material for this pipeline. |
GetDefaultShader | Return the default Shader for this pipeline. |
GetDefaultTerrainMaterial | Return the default Terrain Material for this pipeline. |
GetDefaultUIETC1SupportedMaterial | Return the default UI ETC1 Material for this pipeline. |
GetDefaultUIMaterial | Return the default UI Material for this pipeline. |
GetDefaultUIOverdrawMaterial | Return the default UI overdraw Material for this pipeline. |
GetRenderingLayerMaskNames | Returns the list of names used to display Rendering Layer Mask UI for this pipeline. |
GetTerrainBrushPassIndex | The render index for the terrain brush in the editor. |
CreatedInstances | Returns the list of current IRenderPipeline's created by the asset. |
InternalCreatePipeline | Create a IRenderPipeline specific to this asset. |
OnDisable | Default implementation of OnDisable for RenderPipelineAsset. See ScriptableObject.OnDisable |
OnValidate | Default implementation of OnValidate for RenderPipelineAsset. See MonoBehaviour.OnValidate |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | オブジェクト名 |
GetInstanceID | オブジェクトのインスタンス ID を返します |
ToString | Returns the name of the GameObject. |
Destroy | ゲームオブジェクトやコンポーネント、アセットを削除します |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | タイプ type から最初に見つけたアクティブのオブジェクトを返します |
FindObjectsOfType | タイプから見つけたすべてのアクティブのオブジェクト配列を返します |
Instantiate | original のオブジェクトをクローンします |
CreateInstance | ScriptableObject のインスタンスを作成します。 |
bool | オブジェクトが存在するかどうか |
operator != | 二つのオブジェクトが異なるオブジェクトを参照しているか比較します |
operator == | 2つのオブジェクト参照が同じオブジェクトを参照しているか比較します。 |