Version: 2018.4

ExposedPropertyResolver

struct in UnityEngine

マニュアルに切り替える

説明

Object that is used to resolve references to an ExposedReference field.

This object is used by ExposedReference fields to resolve their values at runtime.

See also:
FrameData – You can find the ExposedPropertyResolver as a member of the FrameData structure you receive in Playable.PrepareFrame
• ExposedReference – You pass the ExposedPropertyResolver to the Resolve method to get the value at runtime.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961