Version: 2018.4
public Rigidbody connectedBody ;

説明

別の rigidbody オブジェクトの参照

設定されていない場合は、ジョイントはオブジェクトをワールド空間に接続させます。

Unity does not support connecting a joint to a Rigidbody in a different Scene that is using a local physics Scene. If a joint is connected to a Rigidbody, and then that Rigidbody is moved to a Scene that uses LocalPhysicsMode.Physics3D, then the joint is automatically disconnected from the Rigidbody.

See Also: Scene and LocalPhysicsMode.

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