Version: 2018.4

Pose

struct in UnityEngine

マニュアルに切り替える

説明

Representation of a Position, and a Rotation in 3D Space

This structure is used primarily in XR applications to describe the current "pose" of a device in 3D space.

Static 変数

identityShorthand for pose which represents zero position, and an identity rotation.

変数

forwardReturns the forward vector of the pose.
positionThe position component of the pose.
rightReturns the right vector of the pose.
rotationThe rotation component of the pose.
upReturns the up vector of the pose.

コンストラクタ

PoseCreates a new pose with the given vector, and quaternion values.

Public 関数

GetTransformedByTransforms the current pose into the local space of the provided pose.

Operator

operator !=Returns true if two poses are not equal.
operator ==Returns true if two poses are equal.
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