Version: 2018.4

ParticleControlPlayable

class in UnityEngine.Timeline

/

継承:Playables.PlayableBehaviour

マニュアルに切り替える

説明

パーティクルシステムのシミュレーションを同期する Playable。

変数

particleSystemどのパーティクルシステムを制御するか。

継承メンバー

Public 関数

OnBehaviourDelayThis function is called when the Playable play state is changed to PlayState.Delayed.
OnBehaviourPauseThis method is invoked when one of the following situations occurs: The effective play state during traversal is changed to PlayState.Paused. This state is indicated by FrameData.effectivePlayState. The PlayableGraph is stopped while the playable play state is Playing. This state is indicated by PlayableGraph.IsPlaying returning true.
OnBehaviourPlayThis function is called when the Playable play state is changed to PlayState.Playing.
OnGraphStartThis function is called when the PlayableGraph that owns this PlayableBehaviour starts.
OnGraphStopThis function is called when the PlayableGraph that owns this PlayableBehaviour stops.
OnPlayableCreateThis function is called when the Playable that owns the PlayableBehaviour is created.
OnPlayableDestroyThis function is called when the Playable that owns the PlayableBehaviour is destroyed.
PrepareDataThis function is called during the PrepareData phase of the PlayableGraph.
PrepareFrameThis function is called during the PrepareFrame phase of the PlayableGraph.
ProcessFrameThis function is called during the ProcessFrame phase of the PlayableGraph.
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