Version: 2019.1
public static void ScaleAroundPivot (Vector2 scale, Vector2 pivotPoint);

説明

GUI オブジェクトを拡張させるヘルパー関数

Modifies GUI.matrix to scale all GUI elements around a pivotPoint.

See Also: GUI.matrix, RotateAroundPivot.

using UnityEngine;
using System.Collections;

// Scale a button by 1.5 times each time is pressed.

public class ExampleClass : MonoBehaviour { private Vector2 scale = new Vector2(1, 1); private Vector2 pivotPoint;

void OnGUI() { pivotPoint = new Vector2(Screen.width / 2, Screen.height / 2); GUIUtility.ScaleAroundPivot(scale, pivotPoint);

if (GUI.Button(new Rect(Screen.width / 2 - 25, Screen.height / 2 - 25, 50, 50), "Big!")) { scale += new Vector2(0.5F, 0.5F); } } }
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