Version: 2019.3
public float minDepth ;

説明

Sets the contact filter to filter the results to only include Collider2D with a Z coordinate (depth) greater than this value.

This is only used if useDepth is true. If the minDepth is set to -Mathf.Infinity or Mathf.Infinity then the lowest possible depth is used.

関連項目: Transform.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961