Version: 2019.4
public string assetBundleManifestPath ;

説明

The path to an manifest file describing all of the asset bundles used in the build (optional).

The manifest file describing all of the asset files used in the build is created by the asset bundle build process. If this value is set, BuildPipeline.BuildPlayer will ensure that any types used in the asset bundles are not stripped during the build process. This may be an absolute path or a path relative to the project directory.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961