Version: 2019.4
public Vector4 lightmapScaleOffset ;

説明

The baked lightmap UV scale and offset applied to the Mesh.

This property sets the baked lightmap UV scale and offset applied to the Mesh. It is only used when lightmapped meshes are combined.

See Also: Mesh.CombineMeshes, realtimeLightmapScaleOffset, Renderer.lightmapScaleOffset.

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