Version: 2019.4
public Vector3 moveDirection ;

説明

衝突が起こったとき CharacterController が動く方向

衝突が発生した場合に CharacterController が動く方向。接触されたリジッドボディに適用する妥当な方向を探すために使用されます。

Note that this is not necessarily the same as the movement vector passed to CharacterController.Move or CharacterController.SimpleMove. The CharacterController uses a sequence of motions to perform a move in accordance with the move direction and the step Offset, in order to step over obstacles. moveDirection will be the direction of the motion during which the collision was detected.

using UnityEngine;

public class Example : MonoBehaviour { void OnControllerColliderHit(ControllerColliderHit hit) { Debug.Log(hit.moveDirection); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961