Version: 2019.4

ISubsystem

interface in UnityEngine

マニュアルに切り替える

説明

Interface implemented by both Subsystem and IntegratedSubsystem which provides control over the state of either.

変数

runningWill be true if asking the subsytem to start was successful. False in the case that the subsystem has stopped, was asked to stop or has not been started yet.

Public 関数

DestroyDestroys this instance of a subsystem.
StartStarts an instance of a subsystem.
StopStops an instance of a subsystem.
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