Version: 2019.4
public static void Tetrahedralize (Vector3[] positions, out int[] outIndices, out Vector3[] outPositions);

パラメーター

positionsAn array of Light Probe positions.
outIndicesAn array that Unity populates with updated Light Probe indices.
outPositionsAn array that Unity populates with updated Light Probe positions.

説明

Calculates tetrahderons from positions using Delaunay Tetrahedralization.

This is an Editor-only method for visualizing the tetrahedrons that Unity uses for blending probe lighting.

When you pass an array of Light Probe positions, Unity performs the same calculations as it does when regenerating the tetrahedrons, and populates the out parameters with the results of those calculations:

outIndices: every four entries correspond to the vertices of a tetrahedron outPositions: indexed in the same order as outIndices, containing the positions of the corresponding probes

Unity considers Light Probes at the same position (within some tolerance) as duplicates, and does not include them in the tetrahedralization. When this happens, only the first element is included. As a result, outPositions might have fewer elements than positions.

Note that this method does not cause Unity to update the tetrahedrons that it uses for Light Probes; use this method only for visualizing the results of such an operation.

See Also: LightProbes.Tetrahedralize, LightProbes.TetrahedralizeAsync, Light Probes and Scene loading.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961