Version: 2019.4
public static bool willCurrentFrameRender ;

説明

True if the current frame will be rendered.

using UnityEngine;
using UnityEngine.Rendering;

// This example shows how to determine if the current frame will be presented to the screen. public class Example : MonoBehaviour { void Start() { QualitySettings.vSyncCount = 0; Application.targetFrameRate = 60; OnDemandRendering.renderFrameInterval = 3; }

// Output will be: // // Will this frame render? False // Will this frame render? False // Will this frame render? True // Will this frame render? False // Will this frame render? False // Will this frame render? True void Update() { Debug.Log("Will this frame render? " + OnDemandRendering.willCurrentFrameRender);

if (!OnDemandRendering.willCurrentFrameRender) { // Frames that are not rendered may have some extra CPU cycles to spare for processes that would otherwise be too much of a burden. // For example: expensive math operations, spawning prefabs or loading assets. } } }
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