Version: 2020.1
言語: 日本語
public static void SetMainObject (Object mainObject, string assetPath);

パラメーター

mainObject The object to become the main object.
assetPath Path to the asset file.

説明

次のインポート後にアセットファイル内のどのオブジェクトをメインオブジェクトにするかを指定します。

All other objects in the asset become children of the main object. NOTE: This function modifies the importer object, not the asset itself. The next import reflects the change in the imported asset.

using UnityEditor;
using UnityEngine;

public class Scriptable : ScriptableObject { } public class AssetDatabaseExamples : MonoBehaviour { [MenuItem("AssetDatabase/SetMainObjectExample")] public static void SetMainObjectExample() { //Create a Scriptable Object and a Material var materialAsset = new Material(Shader.Find("Standard")); var scriptableAssetPath = "Assets/ScriptableObjects/NewObject.asset"; var mainAsset = ScriptableObject.CreateInstance<Scriptable>(); AssetDatabase.CreateAsset(mainAsset, scriptableAssetPath);

//Add the Material to the Scriptable Object AssetDatabase.AddObjectToAsset(materialAsset, scriptableAssetPath); AssetDatabase.SaveAssets();

//Set the Material to be the main Object and import it AssetDatabase.SetMainObject(materialAsset, scriptableAssetPath); AssetDatabase.ImportAsset(scriptableAssetPath); } }
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