Version: 2020.1
言語: 日本語
Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader

class in UnityEngine.Experimental.Rendering

/

継承:Object

マニュアルに切り替える

説明

A shader for GPU ray tracing.

This shader should contain at least a raygeneration shader.

変数

maxRecursionDepthThe maximum number of ray bounces this shader can trace (Read Only).

Public 関数

DispatchDispatches this RayTracingShader.
SetAccelerationStructureSets the value for RayTracingAccelerationStructure property of this RayTracingShader.
SetBoolSets the value for a local boolean property of this RayTracingShader.
SetBufferBinds a ComputeBuffer or GraphicsBuffer to a local buffer resource of this RayTracingShader.
SetConstantBufferSets a ComputeBuffer as a named constant buffer for the RayTracingShader.
SetFloatSets the value for a local float property of this RayTracingShader.
SetFloatsSets the values for a local float array property of this RayTracingShader.
SetIntSets the value for a local int property of this RayTracingShader.
SetIntsSets the values for a local int array property of this RayTracingShader.
SetMatrixSets the value for a local matrix property of this RayTracingShader.
SetMatrixArraySets the value for a local matrix array property of this RayTracingShader.
SetShaderPassSelects which pass to use when intersecting materials in the Scene.
SetTextureBinds a Texture to a local Texture resource of this RayTracingShader.
SetTextureFromGlobalBinds a global texture resource to a local texture resource for this RayTracingShader.
SetVectorSets values for a local vector property of this RayTracingShader.
SetVectorArraySets values for a local vector array property of this RayTracingShader.

継承メンバー

変数

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameオブジェクト名

Public 関数

GetInstanceIDオブジェクトのインスタンス ID を返します
ToStringReturns the name of the object.

Static 関数

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeタイプ type から最初に見つけたアクティブのオブジェクトを返します
FindObjectsOfTypeGets a list of all loaded objects of Type type.
Instantiateoriginal のオブジェクトをクローンします

Operator

boolオブジェクトが存在するかどうか
operator !=二つのオブジェクトが異なるオブジェクトを参照しているか比較します
operator ==2つのオブジェクト参照が同じオブジェクトを参照しているか比較します。
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