Version: 2020.1
言語: 日本語
public static int asyncUploadBufferSize ;

説明

Asynchronous texture and mesh data upload provides timesliced async texture and mesh data upload on the render thread with tight control over memory and timeslicing. There are no allocations except for the ones which driver has to do. To read data and upload texture and mesh data, Unity re-uses a ringbuffer whose size can be controlled.

Use asyncUploadBufferSize to set the buffer size for asynchronous texture and mesh data uploads. The size is in megabytes. The minimum value is 2 and the maximum value is 512. The buffer resizes automatically to fit the largest texture currently loading. To avoid re-sizing of the buffer, which can incur performance cost, set the value approximately to the size of biggest texture used in the Scene.

using UnityEngine;

public class StartupExampleScript : MonoBehaviour { void Start() { // Set Ring Buffer Size to 16 MB. QualitySettings.asyncUploadBufferSize = 16; } }

関連項目: Quality Settings.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961