Version: 2020.1
言語: 日本語

SplashScreen

class in UnityEngine.Rendering

マニュアルに切り替える

説明

Provides an interface to the Unity splash screen.

Static 変数

isFinishedReturns true once the splash screen has finished. This is once all logos have been shown for their specified duration.

Static 関数

BeginInitializes the splash screen so it is ready to begin drawing. Call this before you start calling SplashScreen.Draw. Internally this function resets the timer and prepares the logos for drawing.
DrawImmediately draws the splash screen. Ensure you have called SplashScreen.Begin before you start calling this.
StopStop the SplashScreen rendering.
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