Version: 2020.1
言語: 日本語
public int indexStart ;

説明

Starting point inside the whole Mesh index buffer where the face index data is found.

This property, together with indexCount, determines which part of the whole index buffer is used by a particular sub-mesh. Values in the index buffer are interpreted according to the topology property, for example the usual MeshTopology.Triangles topology needs three indices for each triangle.

See Also: indexCount, Mesh.SetSubMesh, Mesh.GetSubMesh, Mesh.SetIndexBufferParams, Mesh.SetIndexBufferData.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961