Version: 2020.2
言語: 日本語

IAnimationWindowPreview

interface in UnityEngine.Animations

マニュアルに切り替える

説明

Allows a class to modify how an AnimationClip is sampled in the Animation window by providing its own Playable nodes to the Animation window PlayableGraph. The class must also inherit from MonoBehaviour.

using UnityEngine;
using UnityEngine.Animations;
using UnityEngine.Playables;

[RequireComponent(typeof(Animator))] public class ExampleScript : MonoBehaviour, IAnimationWindowPreview { public Vector3 offset = Vector3.zero;

private AnimationScriptPlayable m_Playable; private AnimationJob m_Job; private Vector3 m_CurrentOffset;

struct AnimationJob : IAnimationJob { public TransformStreamHandle transform; public Vector3 offset;

public void ProcessRootMotion(AnimationStream stream) { Vector3 position = transform.GetLocalPosition(stream); position += offset;

transform.SetLocalPosition(stream, position); }

public void ProcessAnimation(AnimationStream stream) { } }

public void StartPreview() { m_CurrentOffset = offset; }

public void StopPreview() { }

public void UpdatePreviewGraph(PlayableGraph graph) { if (m_CurrentOffset != offset) { m_Job.offset = offset; m_Playable.SetJobData(m_Job);

m_CurrentOffset = offset; } }

public Playable BuildPreviewGraph(PlayableGraph graph, Playable input) { Animator animator = GetComponent<Animator>();

m_Job = new AnimationJob(); m_Job.transform = animator.BindStreamTransform(transform); m_Job.offset = offset;

m_Playable = AnimationScriptPlayable.Create(graph, m_Job, 1);

graph.Connect(input, 0, m_Playable, 0);

return m_Playable; } }

Public 関数

BuildPreviewGraphAppends custom Playable nodes to the Animation window PlayableGraph.
StartPreviewNotification callback when the Animation window starts previewing an AnimationClip.
StopPreviewNotification callback when the Animation window stops previewing an AnimationClip.
UpdatePreviewGraphNotification callback when the Animation Window updates its PlayableGraph before sampling an AnimationClip.
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