Version: 2020.2
言語: 日本語
public float separation ;

説明

Gets the distance between the colliders at the contact point.

Unity's physics engine tracks the distances between all potentially overlapping colliders. Once a given collider pair has overlapped (collided), contacts are immediately generated and an OnCollisionEnter2D event is sent. While the collider pair is still active, the distance between the colliders can be greater than zero, equal to zero, or even less than zero when the colliders are still apart, touching, or overlapping respectively.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961