Version: 2020.2
言語: 日本語

FrameTimingManager

class in UnityEngine

マニュアルに切り替える

説明

The FrameTimingManager allows the user to capture and access FrameTiming data for multple frames.

Static 関数

CaptureFrameTimingsThis function triggers the FrameTimingManager to capture a snapshot of FrameTiming's data, that can then be accessed by the user.
GetCpuTimerFrequencyThis returns the frequency of CPU timer on the current platform, used to interpret timing results. If the platform does not support returning this value it will return 0.
GetGpuTimerFrequencyThis returns the frequency of GPU timer on the current platform, used to interpret timing results. If the platform does not support returning this value it will return 0.
GetLatestTimingsAllows the user to access the currently captured FrameTimings.
GetVSyncsPerSecondThis returns the number of vsyncs per second on the current platform, used to interpret timing results. If the platform does not support returning this value it will return 0.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961