Version: 2020.2
言語: 日本語
public bool ao ;

説明

Whether to apply ambient occlusion to lightmaps. (Editor only).

Ambient occlusion (AO) is an effect that approximates how much ambient light a given point on a surface receives. When you apply AO to a Scene, areas of concavity - such as creases, holes and adjacent surfaces - appear darker.

When this is is set to true, Unity applies AO to lightmaps. When this is set to false, Unity does not apply AO to lightmaps.

This setting affects lightmaps generated by the Baked Global Illumination system. Note that this property relates only to baked AO, and has no effect on any real-time AO post-processing effects.

When Unity serializes this LightingSettings object as a Lighting Settings Asset, this property corresponds to the Ambient Occlusion property in the Lighting Settings Asset Inspector.

See Also: Lighting Settings Asset.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961