Version: 2020.2
言語: 日本語
public Quaternion inertiaTensorRotation ;

説明

慣性テンソルの回転角度

If you don't set inertia tensor rotation from a script it will be calculated automatically from all colliders attached to the rigidbody.

// Resets the inertia tensor to be the coordinate system of the transform

using UnityEngine; using System.Collections;

public class ExampleClass : MonoBehaviour { void ResetTensor() { GetComponent<Rigidbody>().inertiaTensorRotation = Quaternion.identity; } }
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