Version: 2020.3
言語: 日本語
public static void SaveAssetIfDirty (Object obj);
public static void SaveAssetIfDirty (GUID guid);

パラメーター

obj The asset object to be saved, if dirty.
guid The guid of the asset to be saved, if dirty.

説明

Writes all unsaved changes to the specified asset to disk.

This function is similar to SaveAssets, and likewise should not be called during serialization.

It does not invoke AssetModificationProcessor.OnWillSaveAssets, as the asset is directly specified.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961