Version: 2020.3
言語: 日本語
public float density ;

説明

質量の計算に使用されるコライダーの密度( auto mass が有効の場合)

When using Rigidbody2D.useAutoMass, increasing the collider density increases its mass - as does increasing its area - as the collider mass is calculated as a product of density and area.

Note that by default, Rigidbody2D.useAutoMass is disabled, so the mass of the collider is set directly by Rigidbody2D.mass, and this density value is ignored.

See Also: Rigidbody2D.mass, Rigidbody2D.useAutoMass.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961