Version: 2020.3
言語: 日本語
public float startLifetime ;

説明

パーティクルの最初の寿命

This is the total lifetime of this particle in seconds. The Particle System sets this value when it first spawns the particle.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { ParticleSystem.Particle particle = new ParticleSystem.Particle();

// Calculate how long the particle has been alive. float timeAlive = particle.startLifetime - particle.lifetime; } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961