Version: 2020.3
言語: 日本語

PixelPerfectRendering

class in UnityEngine.U2D

マニュアルに切り替える

説明

A collection of APIs that facilitate pixel perfect rendering of sprite-based renderers.

Static 変数

pixelSnapSpacingTo achieve a pixel perfect render, Sprites must be displaced to discrete positions at render time. This value defines the minimum distance between these positions. This doesn’t affect the GameObject's transform position.
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