Version: 2021.1
言語: 日本語
protected void ApplyAndImport ();

説明

Saves the changes from the editor UI to the settings object and imports the asset.

using UnityEngine;
using UnityEditor;
using UnityEditor.AssetImporters;

public class ExampleScript : AssetImporterEditor { public void OnInspectorGUI() { serializedObject.Update();

// Draw custom GUI

serializedObject.ApplyModifiedProperties();

ApplyRevertGUI(); }

protected virtual bool OnApplyRevertGUI() { using (new EditorGUI.DisabledScope(!HasModified())) { bool applied;

RevertButton(); applied = ApplyButton();

if (GUILayout.Button("Apply And Generate Other Files...")) { // Apply first to make sure the importer settings are up-to-date Apply();

// Generate a bunch of new files for each importer foreach (AssetImporter importer in targets) { var path = importer.assetPath; // Do create files based on the path. }

ApplyAndImport(); applied = true; } return applied; } } }
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