Version: 2021.1
言語: 日本語

Camera.clearStencilAfterLightingPass

マニュアルに切り替える
public bool clearStencilAfterLightingPass ;

説明

カメラが Deferred Light Path の後にステンシルバッファをクリーンにする必要があるかどうか

When using Deferred Shading or Legacy Deferred Lighting, the G-buffer and lighting passes use the stencil buffer. By default contents of the stencil buffer are preserved (not cleared) and end up containing information related to lights. Setting this property to true makes stencil be cleared to zero after the deferred light pass is done.

Typically if you're using deferred shading camera and UI elements with Masks (see UI.Mask), you'll want the stencil buffer to be cleared.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961