Version: 2021.1
言語: 日本語
public RenderTexture targetTexture ;

説明

移動先のレンダーテクスチャ

Usually cameras render directly to screen, but for some effects it is useful to make a camera render into a texture. This is done by creating a RenderTexture object and setting it as targetTexture on the camera. The camera will then render into that texture.

targetTexture が null を返す場合、カメラは画面をレンダリング先にします。

When rendering into a texture, the camera always renders into the whole texture; effectively rect and pixelRect are ignored.

It is also possible to make camera render into separate RenderBuffers, or into multiple textures at once, using SetTargetBuffers function.

See Also: RenderTexture, SetTargetBuffers.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961