Version: 2021.1
言語: 日本語

FilteringSettings

struct in UnityEngine.Rendering

マニュアルに切り替える

説明

A struct that represents filtering settings for ScriptableRenderContext.DrawRenderers.

A FilteringSettings struct describes how to filter the set of objects that ScriptableRenderContext.DrawRenderers receives, so that Unity draws a subset of them.

See Also: ScriptableRenderContext.DrawRenderers, Creating a simple render loop in a custom render pipeline.

Static 変数

defaultValueCreates a FilteringSettings struct that contains default values for all properties. With these default values, Unity does not perform any filtering.

変数

excludeMotionVectorObjectsWhether Unity excludes objects that are in motion from rendering. This includes objects that have a motion pass enabled, and objects that have moved since the last frame.
layerMaskUnity renders objects whose GameObject.layer value is enabled in this bit mask.
renderingLayerMaskUnity renders objects whose Renderer.renderingLayerMask value is enabled in this bit mask.
renderQueueRangeUnity renders objects whose Material.renderQueue value is within range specified by this RenderQueueRange.
sortingLayerRangeUnity renders objects whose SortingLayer.value value is within range specified by this SortingLayerRange.

コンストラクタ

FilteringSettingsCreates a FilteringSettings struct for use with ScriptableRenderContext.DrawRenderers.
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