Version: 2021.1
言語: 日本語
public static float maximumDeltaTime ;

説明

The maximum value of Time.deltaTime in any given frame. This is a time in seconds that limits the increase of Time.time between two frames.

When a very slow frame happens, maximumDeltaTime limits the value of Time.deltaTime in the following frame to avoid undesirable side-effects from very large deltaTime values.

The recommended value depends on the desired characteristics of your application when frame hitches occur. maximumDeltaTime has these practical effects: Bounds the maximum number of times Unity executes MonoBehaviour.FixedUpdate in a frame to maximumDeltaTime / fixedDeltaTime. Sets a limit on the value of Time.deltaTime which is commonly used to drive dynamic parts of the application like player movement. This controls whether and how much the application stutters or speeds up after a frame hitch. A low value of maximumDeltaTime might prevent a long series of frame hitches in applications with long MonoBehaviour.FixedUpdate phases. In these cases, a long frame causes multiple executions of FixedUpdate phases in the following frame, which causes another long frame and so on.

Important: Unity enforces that maximumDeltaTime is always at least as large as Time.fixedDeltaTime.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961