class in UnityEngine.XR
Contains all functionality related to a XR device.
|Sets whether the camera passed in the first parameter is controlled implicitly by the XR Device
|This method returns an IntPtr representing the native pointer to the XR device if one is available, otherwise the value will be IntPtr.Zero.
|Recreates the XR platform's eye texture swap chain with the appropriate anti-aliasing sample count. The reallocation of the eye texture will only occur if the MSAA quality setting's sample count is different from the sample count of the current eye texture. Reallocations of the eye textures will happen at the beginning of the next frame. This is an expensive operation and should only be used when necessary.
|Subscribe a delegate to this event to get notified when an XRDevice is successfully loaded.