Version: 2021.2
言語: 日本語

説明

このモードは静的と動的ジオメトリと衝突しているときに検出されるようになります。

Prevent this Rigidbody from passing through static mesh geometry, and through other Rigidbodies which have continuous collision detection enabled, when it is moving fast. This is the slowest collision detection mode, and should only be used for selected fast moving objects.

//This script allows you to switch collision detection mode at the press of the space key
//Attach this script to a GameObject
//Click the GameObject, go to its Inspector and click the Add Component Button. Then, go to Physics>Rigidbody.

using UnityEngine; using UnityEngine.UI;

public class Example : MonoBehaviour { Rigidbody m_Rigidbody;

void Start() { m_Rigidbody = GetComponent<Rigidbody>(); }

public void Update() { //Press the space key to switch the collision detection mode if (Input.GetKeyDown(KeyCode.Space)) SwitchCollisionDetectionMode(); }

//Switch between the different Collision Detection Modes void SwitchCollisionDetectionMode() { switch (m_Rigidbody.collisionDetectionMode) { //If the current mode is continuous, switch it to continuous dynamic mode case CollisionDetectionMode.Continuous: m_Rigidbody.collisionDetectionMode = CollisionDetectionMode.ContinuousDynamic; break; //If the current mode is continuous dynamic, switch it to continuous speculative case CollisionDetectionMode.ContinuousDynamic: m_Rigidbody.collisionDetectionMode = CollisionDetectionMode.ContinuousSpeculative; break;

// If the curren mode is continuous speculative, switch it to discrete mode case CollisionDetectionMode.ContinuousSpeculative: m_Rigidbody.collisionDetectionMode = CollisionDetectionMode.Discrete; break;

//If the current mode is discrete, switch it to continuous mode case CollisionDetectionMode.Discrete: m_Rigidbody.collisionDetectionMode = CollisionDetectionMode.Continuous; break; } } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961