Version: 2021.2
言語: 日本語

VisibleReflectionProbe

struct in UnityEngine.Rendering

マニュアルに切り替える

説明

Holds data of a visible reflection reflectionProbe.

After ScriptableRenderContext.Cull is done, CullingResults.visibleReflectionProbes will contain an array of reflection reflectionProbes that are visible. The visible reflection reflectionProbe structure contains packed information for most commonly used ReflectionProbe variables, and a VisibleReflectionProbe.probe reference to the component itself.

See Also: CullingResults.visibleReflectionProbes, ReflectionProbe.

変数

blendDistanceProbe blending distance.
boundsProbe bounding box.
centerProbe projection center.
hdrDataShader data for probe HDR texture decoding.
importanceProbe importance.
isBoxProjectionShould probe use box projection.
localToWorldMatrixProbe transformation matrix.
reflectionProbeAccessor to ReflectionProbe component.
textureProbe texture.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961