Version: 2021.2
言語: 日本語
public int renderQueue ;

説明

シェーダーのレンダーキュー(読み取り専用)

Since different Render Pipelines require different render passes a shader's render queue depends on the active Render Pipeline. Note: When Unity runs in batch mode, it does not load Scriptable Render Pipelines (SRPs) until the first time something renders. Loading an SRP modifies the sub-shader selected for a given material which can lead to the value this function returns being different than expected.

関連項目: Material.renderQueue, RenderQueue enum, subshader tags.

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