Version: 2021.2
言語: 日本語

VideoClipImporter

class in UnityEditor

/

継承:AssetImporter

マニュアルに切り替える

説明

VideoClipImporter lets you modify VideoClip import settings from Editor scripts.

See the Movie File Format Support Notes section in the VideoPlayer class documentation for supported movie file formats and encoding guidelines.

変数

defaultTargetSettingsDefault values for the platform-specific import settings.
deinterlaceModeImages are deinterlaced during transcode. This tells the importer how to interpret fields in the source, if any.
flipHorizontalApply a horizontal flip during import.
flipVerticalApply a vertical flip during import.
frameCountNumber of frames in the clip.
frameRateFrame rate of the clip.
importAudioImport audio tracks from source file.
isPlayingPreviewWhether the preview is currently playing.
keepAlphaWhether to keep the alpha from the source into the transcoded clip.
outputFileSizeSize in bytes of the file once imported.
pixelAspectRatioDenominatorDenominator of the pixel aspect ratio (num:den).
pixelAspectRatioNumeratorNumerator of the pixel aspect ratio (num:den).
sourceAudioTrackCountNumber of audio tracks in the source file.
sourceFileSizeSize in bytes of the file before importing.
sourceHasAlphaTrue if the source file has a channel for per-pixel transparency.
sRGBClipWhether the imported clip contains sRGB color data.
transcodeSkippedReturns true if transcoding was skipped during import, false otherwise. (Read Only)When VideoImporterTargetSettings.enableTranscoding is set to true, the resulting transcoding operation done at import time may be quite long, up to many hours depending on source resolution and content duration. An option to skip this process is offered in the asset import progress bar. When skipped, the transcoding instead provides a non-transcoded verision of the asset. However, the importer settings stay intact so this property can be inspected to detect the incoherence with the generated artifact.Re-importing without stopping the transcode process, or with transcode turned off, causes this property to become false.

Public 関数

ClearTargetSettingsClear the platform-specific import settings for the specified platform, causing them to go back to the default settings.
EqualsPerforms a value comparison with another VideoClipImporter.
GetPreviewTextureReturns a texture with the transcoded clip's current frame. Returns frame 0 when not playing, and frame at current time when playing.
GetResizeHeightGet the resulting height of the resize operation for the specified resize mode.
GetResizeModeNameGet the full name of the resize operation for the specified resize mode.
GetResizeWidthGet the resulting width of the resize operation for the specified resize mode.
GetSourceAudioChannelCountNumber of audio channels in the specified source track.
GetSourceAudioSampleRateSample rate of the specified audio track.
GetTargetSettingsReturns the platform-specific import settings for the specified platform.
PlayPreviewStarts preview playback.
SetTargetSettingsSets the platform-specific import settings for the specified platform.
StopPreviewStops preview playback.

継承メンバー

変数

assetBundleNameアセットバンドルの名前の取得や設定ができます。
assetBundleVariantアセットバンドルバリアントの取得や設定ができます。
assetPathアセットのパス(読み取り専用)
importSettingsMissingThe value is true when no meta file is provided with the imported asset.
userDataユーザーが自由に設定/取得できる文字列
hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameオブジェクト名

Public 関数

AddRemapMap a sub-asset from an imported asset (such as an FBX file) to an external Asset of the same type.
GetExternalObjectMapGets a copy of the external object map used by the AssetImporter.
RemoveRemapRemoves an item from the map of external objects.
SaveAndReimportアセットインポーターがダーティであれば、アセットインポーターの設定を保存します。
SetAssetBundleNameAndVariantアセットバンドル名とアセットバンドルバリアントを設定します。
SupportsRemappedAssetTypeChecks if the AssetImporter supports remapping the given asset type.
GetInstanceIDGets the instance ID of the object.
ToStringReturns the name of the object.

Static 関数

GetAtPathアセットのパスから AssetImporter を取得します
DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeタイプ type から最初に見つけたアクティブのオブジェクトを返します
FindObjectsOfTypeGets a list of all loaded objects of Type type.
Instantiateoriginal のオブジェクトをクローンします

Operator

boolオブジェクトが存在するかどうか
operator !=二つのオブジェクトが異なるオブジェクトを参照しているか比較します
operator ==2つのオブジェクト参照が同じオブジェクトを参照しているか比較します。
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