Version: 2021.3
言語: 日本語
UXML element FloatField
UXML element GradientField

UXML element Foldout

C# class: Foldout
Namespace: UnityEngine.UIElements
Base class: BindableElement

属性

The following table lists all the supported attributes.

名前 説明
binding-path string Path of the target property to be bound.
content-container string This element contains the elements that are shown or hidden when you toggle the Foldout.
focusable boolean True if the element can be focused.
name string The name of this VisualElement.

Use this property to write USS selectors that target a specific element.
The standard practice is to give an element a unique name.
picking-mode string Determines if this element can be pick during mouseEvents or IPanel.Pick queries.
style string Reference to the style object of this element.

Contains data computed from USS files or inline styles written to this object in C#.
tabindex int An integer used to sort focusables in the focus ring. Must be greater than or equal to zero.
text string This is the text of the toggle’s label.
tooltip string Text to display inside an information box after the user hovers the element for a small amount of time.
usage-hints string A combination of hint values that specify high-level intended usage patterns for the VisualElement.
This property can only be set when the VisualElement is not yet part of a Panel. Once part of a Panel, this property becomes effectively read-only, and attempts to change it will throw an exception.
The specification of proper UsageHints drives the system to make better decisions on how to process or accelerate certain operations based on the anticipated usage pattern.
Note that those hints do not affect behavioral or visual results, but only affect the overall performance of the panel and the elements within.
It’s advised to always consider specifying the proper UsageHints, but keep in mind that some UsageHints might be internally ignored under certain conditions (e.g. due to hardware limitations on the target platform).
value boolean This is the state of the Foldout’s toggle. It is true if the Foldout is open and its contents are
visible, and false if the Foldout is closed, and its contents are hidden.
view-data-key string Used for view data persistence (ie. tree expanded states, scroll position, zoom level).

This is the key used to save/load the view data from the view data store. Not setting this key will disable persistence for this VisualElement.

Create a Foldout

A Foldout has the following elements:

  • Label: A label you can use as the name of the Foldout.
  • Toggle: Click the toggle to expand or collapse the container sub-element. It is styled to look like an arrow rather than the default checkbox. When the container is collapsed, the arrow points right. When the container is expanded, the arrow points down.
  • Container: A container contains the visual elements that you want to show or hide when you toggle the Foldout.

You can add elements to a Foldout’s container, and the show or hide function works automatically.

The following UI Document creates a Foldout with two buttons in its container. The two buttons show or hide when you toggle the Foldout.

<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="False">
    <ui:Foldout text="Foldout" name="MyFoldout" value="true">
        <ui:Button text="First item" />
        <ui:Button text="Second item" />
    </ui:Foldout>
</ui:UXML>

You can bind a Foldout to a Boolean variable or access its value through the INotifyValueChanged<bool> interface.

Respond to user actions

A Foldout and its Toggle sub-element respond to Change events. The Toggle hides or shows the Foldout container.

Style the Foldout

To see which USS selectors affect the components of the Foldout at every level of its hierarchy, use the Matching Selectors section in the Inspector or the UI Toolkit Debugger.

The following C# code snippet creates a Foldout and checks whether the foldout is expanded:

// Create a new foldout, add two elements to it and add it to the container
var cSharpFoldout = new Foldout {text = "Elements"};
cSharpFoldout.Add(new Label("Indented Label"));
cSharpFoldout.Add(new Slider("Indented Slider", 0, 100));
container.Add(cSharpFoldout);

cSharpFoldout.RegisterValueChangedCallback(e =>
{
    // Check whether the foldout is expanded
    if (cSharpFoldout.value)
    {
        Debug.Log("Foldout is expanded");
    }
    else
    {
        Debug.Log("Foldout is collapsed");
    }
});

Additional resource

UXML element FloatField
UXML element GradientField
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