Texture coordinates, commonly called UVs, describe how to “wrap” a texture around geometry. Lightmaps are textures, so Unity needs UVs to correctly use them in your scene.
このセクションには以下の情報が含まれています。
ページ | 説明 |
---|---|
Lightmap UVs introduction | Introductory information about lightmap UVs in the Baked Global Illumination system and the Realtime Global Illumination system. |
Generating lightmap UVs | How to provide your own lightmap UVs, or have Unity generate them automatically. |
Visualizing lightmap UVs | How to view the lightmap UVs that Unity is using. |
Fixing lightmap UV overlap | How to resolve a common issue with lightmap UVs. |