Version: 2021.3
言語: 日本語

AssetModificationProcessor

class in UnityEditor

マニュアルに切り替える

説明

AssetModificationProcessor は、シリアライズされたアセットとUnity内で編集されたシーンの保存処理をフックすることができます。

This lets you prevent writing of assets by Unity for integration with VCS solutions like Perforce which require locking of files.

This can be used as a callback to know when Assets are saved. You can then make actions such as run code generator.

メッセージ

CanOpenForEditThis is called by Unity when inspecting assets to determine if they can potentially be opened for editing.
FileModeChangedUnity calls this method when file mode has been changed for one or more files.
IsOpenForEditThis is called by Unity when inspecting assets to determine if an editor should be disabled.
MakeEditableUnity calls this method when one or more files need to be opened for editing.
OnWillCreateAssetUnity calls this method when it is about to create an Asset you haven't imported (for example, .meta files).
OnWillDeleteAssetディスクからアセットを削除しようとしているときに呼び出されます。
OnWillMoveAssetUnity calls this method when it is about to move an Asset on disk.
OnWillSaveAssetsThis is called by Unity when it is about to write serialized assets or Scene files to disk.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961