Version: 2021.3
言語: 日本語
public string tag ;

説明

ゲームオブジェクトのタグ

タグはゲームオブジェクトを見分けるために使用することができます。 タグを使用する前に Tags and Layers マネージャー でタグ名を宣言する必要があります。

Note: You should not set a tag from the Awake() or OnValidate() method. This is because the order in which components become awake is not deterministic, and therefore can result in unexpected behaviour such as the tag being overwritten when it is awoken. If you try this, Unity will generate a warning reading "SendMessage cannot be called during Awake, CheckConsistency, or OnValidate".

See also GameObject.CompareTag.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { //Set the tag of this GameObject to Player gameObject.tag = "Player"; }

private void OnTriggerEnter(Collider other) { //Check to see if the tag on the collider is equal to Enemy if (other.tag == "Enemy") { Debug.Log("Triggered by Enemy"); } } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961