Version: 2021.3
言語: 日本語

ShaderCompilerData

struct in UnityEditor.Rendering

マニュアルに切り替える

説明

Collection of data used for shader variants generation, including targeted platform data and the keyword set representing a specific shader variant.

変数

buildTargetThe build target to compile the shader variant for. (Read Only)
graphicsTier A GraphicsTier classifies low, medium and high performance hardware. You can only set a Graphics Tier in the Built-in Render Pipeline.
platformKeywordSetA collection of ShaderKeyword that represents a specific platform shader variant.
shaderCompilerPlatformShader compiler used to generate player data shader variants.
shaderKeywordSetA collection of ShaderKeyword that represents a specific shader variant.
shaderRequirementsShader features required by a specific shader.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961