This following describs the data type conversions and fields supported by PropertyField.
Most built-in controls in UI Toolkit implement the INotifyValueChanged interface for a specific data type. For example, DoubleField implements INotifyValueChanged<Double>, which means you can bind the DoubleField control to a property of type double. You can bind more data types with the binding system. For example, you can bind a property of type int to a DoubleField.
The following table lists the source and target data types that you can bind:
| Source data type | Target data type of INotifyValueChanged |
|---|---|
long |
|
int |
|
double |
|
float |
|
char |
|
Note: To prevent data loss, use a PropertyField or use the appropriate data types as shown in the Fields supported by PropertyField table below.
PropertyField
When the Inspector window is populated, if a custom Editor does not exist for a type, the binding system calls InspectorElement.FillDefaultInspector(). This creates a PropertyField for each SerializedProperty on the SerializedObject.
Each PropertyField has a matching control under it, such as an IntegerField to represent an int, or a Toggle to represent a bool. If the property has sub-properties, the PropertyField has a Foldout control. That Foldout has the appropriate default controls under for each sub-property. If you created a custom PropertyDrawer for a Property, the visual tree returned from the PropertyDrawer’s CreatePropertyGUI() method is used instead.
Note: When you create custom UI, don’t use a PropertyField unless you can’t find a specific control for it. For example, to create a control in your visual tree and bind it to a Color, use a ColorField rather than a PropertyField. This makes visual trees more lightweight and the operations faster.
The following table lists fields supported by PropertyField and their data type:
| フィールド | データ型 |
|---|---|
BoundsField |
Bounds |
BoundsIntField |
BoundsInt |
ColorField |
Color |
CurveField |
AnimationCurve |
FloatField |
float |
GradientField |
Gradient |
Hash128Field |
Hash128 |
IntegerField |
int |
IntegerField |
int (ArraySize 用) |
LayerMaskField |
unit |
LongField |
long |
ObjectField |
UnityEngine.Object |
PopupField<string> |
Enum |
RectField |
Rect |
RectIntField |
RectInt |
TextField |
string |
TextField, with a maxLength=1 |
char |
Toggle |
bool |
Vector2Field |
Vector2 |
Vector2IntField |
Vector2Int |
Vector3Field |
Vector3 |
Vector3IntField |
Vector3Int |
Vector4Field |
Vector4 |